Only thing to absolutely avoid is fire damage to spells as it will screw up your EE. For flasks just use a life flask with bleed removal and any other defensive flask that catches your eye. only thing to really look out for is to get some dex on your gear when you can manage as well. Seriously, just aim for life, es and res on what you can find. Finally we will have 2-4 spectres and a golem to soak up some damage as body blockers. In Addition to this, we have a fast movement skill in shield charge- faster attacks- fortify for dodging and mitigating damage (In my opinion your best and most fun defensive mechanic). (It is like a poor man's block but with much less investment in gear). In other words this is a great way of getting a little more max es and buffering small hits. The way spirit offering works is to take 1% of your base life per corpse consumed which is then modified by es% and life% from tree and gear and then add that to your max ES while also recovering that much. So what happens here? When we take damage from hits we will constantly consume 7 corpses with spirit offering (in maps this number will be higher with a max of 9 corpses) to instantly recover approximately 700 es. We run an additional 2 link consisting of a level 1 cwdt- spirit offering. We run a 4 link set up with a level 1 cwdt- unearth- gmp- volley to create 7 corpses upon taking 528 damage. We have approximately 1k hp regen per second and an additional 50% regen when we stop taking damage over time.(This will be explained further in the pantheon section) 2) For the ES, the mechanic requires a short explanation. 1) For the life, we rely on the fact that we have an ES buffer and after that, high life regen. This is kept topped up with two different healing mechanics. With reasonably decent gear you can expect life in the range of 6.5k with es in the range of 2.5k. To begin with we run a hybrid life pool with emphases on life over ES. There are a few defensive mechanics worth mentioning in this guide.
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